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A 3D non-Euclidean raycaster based on gluing the insides of cubes

I am porting a GLSL implementation of a raycaster to WebGL.

Controls:

  • Click to enter fullscreen and mouse capture
  • Mouse to look around (orbit control)
  • WASD or arrows to move forward/backward/left/right
  • E, Space, or / to move upward
  • Q or Shift to move downward

Explore it here.