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@boba-ps @seiKiMo-Inc
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festivities/README.md

hey!

Discord


  • undergrad at De La Salle University
  • interested in shader programming, technical art and reverse engineering
  • video editing, motion design, compositing/VFX/3DCG — in other words, I'm an artist! feel free to take a look at my works here & here
  • managing a community of over 7.5k members focused on studying the shading and rendering techniques of games developed by HoYoverse

Pinned

  1. Blender-miHoYo-Shaders Blender-miHoYo-Shaders Public

    Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.

    803 96

  2. Blender-StellarToon Blender-StellarToon Public

    Shader for Goo Engine attempting to replicate the shading of Honkai: Star Rail. These are for datamined assets, not custom-made ones nor the MMD variants.

    144 10

  3. PrimoToon PrimoToon Public

    Shader for Unity (Built-in Rendering Pipeline) attempting to replicate the shading of Genshin Impact developed by miHoYo. This is for datamined assets, not custom-made ones nor the MMD variants.

    C# 565 77

  4. SekaiToon SekaiToon Public archive

    Project Sekai shader for Unity (Built-in Rendering Pipeline).

    HLSL 29 9