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fix(sdl2): add missing stubs #928

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fix(sdl2): add missing stubs #928

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@lessp lessp commented Jun 30, 2020

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// Provides: resdl_SDL_GetNumVideoDisplays
function resdl_SDL_GetNumVideoDisplays() {
return 1;
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Not sure if we can get the the number of displays via the web api. Are we OK with simply returning 1 here?


// Provides: resdl_SDL_GetWindowPixelFormat
function resdl_SDL_GetWindowPixelFormat(_win) {
return "SDL_PIXELFORMAT_ARGB8888";
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Not sure what we'd like to return here? Some sort of Unknown tag perhaps?

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I wouldn't worry too much about getting this exactly right as I think the dummy stubs approach is fundamentally broken. There ought to be separate platform APIs for desktop, JS and mobile. More on that soon, but for now I'd suggest just going with whatever works short-term.


// Provides: resdl_SDL_GetPixelFormatName
function resdl_SDL_GetPixelFormatName(value) {
return "resdl_SDL_GetPixelFormatName: Not implemented";
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Same here.


// Provides: resdl_SDL_GetLinkedVersion
function resdl_SDL_GetLinkedVersion() {
return 1;
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Same here.


// Provides: resdl_SDL_GetScancodeFromName
function resdl_SDL_GetScancodeFromName() {
return "scancodeFromName";
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Both this and GetKeyFromName could probably be retrieved from the web api, I'd think!

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// Provides: resdl_SDL_GetCompiledVersion
function resdl_SDL_GetCompiledVersion() {
return "resdl_SDL_GetCompiledVersion: Not implemented";
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🤷


// Provides: resdl_SDL_GetKeyFromName
function resdl_SDL_GetKeyFromName() {
return "keyFromname";
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Added some API-links

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2 participants