LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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Updated
Jun 12, 2024 - GLSL
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Flexible and powerful image processing library for C++
Handbook and concepts to start a journey into CG and gaming in C++ (not formal documentation)
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
A Voxel Crossy Road game implemented using THREE.js, TweenMax, and React Native. Developed as the final project for CS105 Computer Graphics course.
Moonrise is a 3D rendering, modeling and animation software that powers the creation of stunning visuals 🎉
blazing fast implicit surface evaluation
A lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data
Official code for "STAR: Skeleton-aware Text-based 4D Avatar Generation with In-Network Motion Retargeting"
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
A GPU compute shader-based path tracer written using Vulkan
The project of my life
A simple 3D model viewer
Advanced shading language for production GI renderers
3D Procedural Game Engine Using OpenGL
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