A scene that uses a server and a REST API to sync a scene state amongst multiple users. It’s built around the basic “open the door” example.
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Updated
Jan 14, 2020 - TypeScript
A scene that uses a server and a REST API to sync a scene state amongst multiple users. It’s built around the basic “open the door” example.
The new digital land-rush is upon us! Will you become the next land-baron?
A basic fun metaverse demo that avatars can play in to see how they behave
A minimal scene that shows all the basic ways a player can interact with a scene.
Demonstrates how you can grab and move an object with physics.
A puzzle game where you reflect a beam of light to a target using a series of mirrors.
Reflecting a ray off of multiple objects at arbitrary angles.
Basic gun game mechanic along with bullet marks and pop up scores.
Display the frames of a 2D animation from a spritesheet
A scene that shows how you can use Ray Casting to trace imaginary lines in space and check for object intersections.
Change the displaying currency on Decentraland's marketplace
Decentraland Hackathon June 2019
Example of how to create a projectile with physics and combining that with the new spawn feature to create a translocator disc, which allows a player to teleport to wherever the disc is located.
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