Immutable mesh processing library
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Updated
Jun 2, 2024 - Go
Immutable mesh processing library
This is an open collection of state-of-the-art (SOTA), novel Text to X (X can be everything) methods (papers, codes and datasets).
A collaboration friendly studio for NeRFs
Three.js-based implementation of 3D Gaussian splatting
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
A 3d gaussian splatting renderer in C++ and OpenGL
3D高斯论文,持续更新,欢迎交流讨论。
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
3D Gaussian Splat Editor
"4DGen: Grounded 4D Content Generation with Spatial-temporal Consistency", Yuyang Yin*, Dejia Xu*, Zhangyang Wang, Yao Zhao, Yunchao Wei
Fourier123: One Image to High-Quality 3D Object Generation with Hybrid Fourier Score Distillation
3D model viewer supporting glTF 2.0 and PLY (3d Gaussian Splats)
Official implementation of "Controllable Text-to-3D Generation via Surface-Aligned Gaussian Splatting"
bevy gaussian splatting render pipeline plugin
Customizable RGBD Perturbations for SLAM Robustness Benchmarking
Official implementation for the paper "AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field"
A Modular Framework for 3D Gaussian Splatting and Beyond
[CVPR 2024 Highlight] Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering
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