My C++ framework for doing Steam stuff. First goal is a card-idling bot.
-
Updated
May 28, 2024 - C++
My C++ framework for doing Steam stuff. First goal is a card-idling bot.
Code samples for the book and blog post series "Fundamentals of DevOps and Software Delivery" by Yevgeniy Brikman
Event based networking solution for Unity
Not an ECS: a simple and fast library designed for real-time applications, persistence, and networking.
Kubernetes networking based on Open vSwitch
Network connection and automation tool
A networking library to make multiplayer games for the Bevy game engine
hyperglass is the network looking glass that tries to make the internet better.
WireGuard®-based zero-trust access platform with OIDC auth, identity sync, and NAT traversal.
Comprehensive and modular Swift library for API design.
Handles opinionated VPC Service Controls and Access Context Manager configuration and deployments
This repository contains all the assignments, books and other stuffs of Master of Science in Information Technology at Arizona State University.
eBPF-based Networking, Security, and Observability
Container Networking for CloudFoundry
Add a description, image, and links to the networking topic page so that developers can more easily learn about it.
To associate your repository with the networking topic, visit your repo's landing page and select "manage topics."