Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
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Updated
May 6, 2024 - Python
Implementation of DiffDock: Diffusion Steps, Twists, and Turns for Molecular Docking
A library for optimization on Riemannian manifolds
Mixed-curvature Variational Autoencoders (ICLR 2020)
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018, https://arxiv.org/abs/1812.04314)
Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018, https://arxiv.org/abs/1805.06299)
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
Variational Autoencoder with non-euclidean (hyperbolic) latent space
Portal system in Unity3D. Inspired from Brackeys 👉
A non-euclidean capable game engine 🎮
A simple Flask app for comparing distances between 2 points using different methods.
A "non-euclidean" raycaster written in cpp for my NEA project
Redirected Walking in VR Spaces - Maximizing physical space by using procedurally generated non-euclidian environments.
Unity 3D Exploration of non-Euclidean geometry through the implementation of non-Euclidean impossible portals and infinite stairs. Includes an immersive experience where users can traverse through portals that defy our traditional understanding of space and perspective.
Prototype for a fascinating VR tool
A barebones 3D engine for working with non-Euclidean geometries.
An interactive demo that renders a non-Euclidean 2D grid
Metaverse project in unity
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