XR game using OpenXR and Vulkan in C++
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Updated
Feb 12, 2024 - C++
XR game using OpenXR and Vulkan in C++
Interaction with elements mapped on a 360º Hotspot (created from start/no assets, tools) using OpenXR to display information.
VRJam 2022 submission. A DDR-inspired VR game, featuring Vive Tracker support, and custom songs!
Beat Saber + Table Tennis, developed in Unity for the Oculus Quest
This VR application is set to be minimalist and controlled remotely by a Web Platform through WebSockets messages containing commands, it uses JSON and Protobuf. The 360/panoramic images are retrived from the server as binary when ordered by the Web Application, being processed in Unity to create the Sphere with 360º View.
Ongoing Vulkan version of my Engine, eventually it might be something?
Visualisation of Polution in an Urban area using VTK with python wrapper
Basic XR framework for OpenXR & DirectX11
Demo Application I developed during my master thesis using OpenXR. Unfortunately I don't have the entire code anymore.
Prototypes developed during the Unity Learn VR Development
OpenXR program to view 360 equirectangular photo
OpenSceneGraph git repository for my OpenXR development
Virtual Reality Tour, using Unity with OpenXR, in a 3D Model of my University with 360º Hotpots in points of interests (such as "unique" classrooms or studiums) with small "game" mechanics.
Fork of the Microsoft OpenXR plugin for the Unreal Engine 5 which is deprecated and was not supported after UE 5.1
SteamVR and XR Interaction Toolkit scripts to work them together
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