Experiments in code to generate cartoon faces. These are my old experiments in Flash. I've since ported them to HTML5.
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Updated
Feb 19, 2011
Experiments in code to generate cartoon faces. These are my old experiments in Flash. I've since ported them to HTML5.
Some canvas experiments... like drawing a procedurally generated skyline. Also featuring fun explosions :D
🔥 WebGL procedural fire, TNM084 at Linköping University.
"Hello Boing" - executable raytraced graphics in m68k assembly for Commodore Amiga.
Random labyrinth maker with visual exploring using Pygame
Module for creating gradient palettes for usage in glsl.
A simple procedural watch face for Pebble Time
Procedural Generation of Rocks in WebGL
An infinite wireframe world in WebGL
The source code of some silly spiky animation I made
Procedural Generation of Clouds with Vector Graphics
Racket DrScheme Lisp - Example Codes
A procedural quest generator using Tracery
Implementation of Kahn's topological sort algorithm in Lisp, C, Java, and Prolog
Java procedural preprocessor
Buddhabrot renderer in C# with help of OpenCL and Metropolis-Hastings kernel.
add confusing comments to an existing source file
A game where you sail your boat across the ocean while avoiding rocks.
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