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Pull requests list

Add labels to Gltf Node and Mesh assets A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature
#13558 opened May 28, 2024 by freiksenet Loading…
Adds bevy_tracing crate A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Code-Quality A section of code that is hard to understand or change X-Controversial There is active debate or serious implications around merging this PR
#13556 opened May 28, 2024 by mnmaita Draft
Fix image measure function to apply inherent aspect ratio to style sizes A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13555 opened May 28, 2024 by nicoburns Loading… 0.14
2
2
Use rust-lld on windows rustdoc in config_fast_builds.toml A-Build-System Related to build systems or continuous integration O-Windows Specific to the Windows desktop operating system S-Needs-Testing Testing must be done before this is safe to merge
#13553 opened May 28, 2024 by SkiFire13 Loading…
Use correct minimal version of meshopt
#13551 opened May 28, 2024 by SkiFire13 Loading…
Add docs to bevy_gltf about loading parts of a Gltf asset A-Assets Load files from disk to use for things like images, models, and sounds C-Docs An addition or correction to our documentation S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13548 opened May 27, 2024 by IceSentry Loading…
Fix UI in WebGPU: call textureSample from outside the if A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior O-WebGPU Specific to the WebGPU render API S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#13546 opened May 27, 2024 by mockersf Loading… 0.14
Add a helper function for making loading a list of a given type of assets from a folder easier. A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A simple quality-of-life change that makes Bevy easier to use
#13543 opened May 27, 2024 by rydb Loading…
Use dynamic uniform buffer in post processing example
#13540 opened May 27, 2024 by jgayfer Loading…
Allow bevy_transform to be used as a barebones dependency A-Transform Translations, rotations and scales C-Usability A simple quality-of-life change that makes Bevy easier to use
#13533 opened May 27, 2024 by torsteingrindvik Draft
Update rodio requirement from 0.17 to 0.18 C-Dependencies A change to the crates that Bevy depends on S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#13528 opened May 27, 2024 by dependabot bot Loading…
Update naga requirement from 0.19 to 0.20 C-Dependencies A change to the crates that Bevy depends on
#13527 opened May 27, 2024 by dependabot bot Loading…
Add Hash for Tick A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy
#13525 opened May 27, 2024 by cBournhonesque Loading…
Avoid a panic when loading labelled assets A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13506 opened May 25, 2024 by ricky26 Loading… 0.14
Implement percentage-closer soft shadows (PCSS). A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13497 opened May 24, 2024 by pcwalton Loading… 0.15
Lower level io methods for AssetServer. A-Assets Load files from disk to use for things like images, models, and sounds C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Async Deals with asynchronous abstractions D-Domain-Agnostic Can be tackled by anyone with generic programming or Rust skills S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13493 opened May 24, 2024 by mintlu8 Draft
WIP: Try to normalise matrix naming A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Needs-SME Decision or review from an SME is required S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#13489 opened May 23, 2024 by ricky26 Draft 0.14
2
improve texture slicing; support non-symmetrical slicing A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13488 opened May 23, 2024 by JJJimbo1 Loading…
fix: rename non send resources A-ECS Entities, components, systems, and events C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Usability A simple quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples X-Controversial There is active debate or serious implications around merging this PR
#13481 opened May 23, 2024 by pietrosophya Loading…
Meshable extrusions A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Breaking-Change A breaking change to Bevy's public API that needs to be noted in a migration guide C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#13478 opened May 22, 2024 by solis-lumine-vorago Loading…
add entities_all_unique to QueryManyIter A-ECS Entities, components, systems, and events C-Usability A simple quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#13477 opened May 22, 2024 by Victoronz Loading…
Add a ComponentIndex and update QueryState creation/update to use it A-ECS Entities, components, systems, and events C-Enhancement A new feature C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#13460 opened May 21, 2024 by cBournhonesque Draft
Added visibility bitmask as an alternative SSAO method A-Rendering Drawing game state to the screen C-Enhancement A new feature S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#13454 opened May 21, 2024 by dragostis Draft
4 tasks
0.15
add handling of all missing gltf extras: scene, mesh & materials A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Enhancement A new feature C-Needs-Release-Note Work that should be called out in the blog due to impact D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13453 opened May 21, 2024 by kaosat-dev Loading…
Implement PBR anisotropy per KHR_materials_anisotropy. A-Rendering Drawing game state to the screen C-Enhancement A new feature D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#13450 opened May 21, 2024 by pcwalton Loading… 0.15
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