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Fix invalid detection of mouse input #92133

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merged 1 commit into from
May 29, 2024

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m4gr3d
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@m4gr3d m4gr3d commented May 19, 2024

@m4gr3d m4gr3d added bug platform:android topic:input regression cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels May 19, 2024
@m4gr3d m4gr3d added this to the 4.3 milestone May 19, 2024
@m4gr3d m4gr3d requested a review from a team as a code owner May 19, 2024 20:59
- Fix invalid detection of mouse input. Prioritize using the event tool type to detect the type of the event, and only use the event source as fallback.

- Ensure that pressure and tilt information is passed for touch drag events

- Consolidate logic and remove redundant methods

- Improve the logic to detect when external hardware keyboards are connected to the device
@akien-mga akien-mga merged commit a6ef250 into godotengine:master May 29, 2024
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Thanks!

@m4gr3d m4gr3d deleted the fix_touch_input branch May 29, 2024 21:18
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bug cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release platform:android regression topic:input
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Touch events not working on Godot 4.2+ on Android 14 after PR #80644
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