Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add logic to unregister the Godot plugins on engine termination #92143

Merged
merged 1 commit into from
May 20, 2024

Conversation

m4gr3d
Copy link
Contributor

@m4gr3d m4gr3d commented May 20, 2024

Fixes #91739

@m4gr3d m4gr3d added this to the 4.3 milestone May 20, 2024
@m4gr3d m4gr3d requested a review from a team as a code owner May 20, 2024 03:14
@akien-mga akien-mga merged commit eef7e29 into godotengine:master May 20, 2024
16 checks passed
@akien-mga
Copy link
Member

Thanks!

@m4gr3d m4gr3d deleted the cleanup_android_plugin_on_exit branch May 20, 2024 15:18
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
Status: Not Critical
Development

Successfully merging this pull request may close these issues.

Leaked instances and Orphan StringNames on exiting game on android device when using plugins
2 participants