A VRChat system that will assign a unique object to every player in the world.
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Updated
May 17, 2024 - C#
A VRChat system that will assign a unique object to every player in the world.
Compilation of VRC UdonSharp scripts and prefabs to assist VRChat world builders
VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
VRChat best hacking in the world client. Very good tool, very reliable, very cool. Mo mom kicked me out of the house please give me your money so I can tell her that I'm worht something. Thanks for your time and patience. *applause*
UdonSharp prefab for reading data written into avatar images
Another VRChat Airliner
My shitty shaders and scripts for Unity and VRChat.
CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
Prevents FBT Heaven Moderation System and allows you to use the Admin doors [NO EAC BYPASS NEEDED]
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
Multi-purpose user-action/event and function-handling component for VRChat.
My collection of Unity stuffs, mainly focus on VRChat.
Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene
Dynamicly fit colliders to avatars humanoid armature.
A toolkit designed to lower the bar of entry for SDK3 worlds and to help speed up the process for existing creators.
EXUR (EXclusive Use and Reusing objects) is yet another VRChat Udon object pooling library.
A portable menu for VRChat worlds that can be summoned anywhere by users to control various settings
VRChat Videoplayer for Quest and PC
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