Dynamically load meshes from the internet using Udon
-
Updated
Jun 12, 2023 - C#
Dynamically load meshes from the internet using Udon
Guide to creating avatars/worlds in VRChat
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
Surface sliding object controller for VRChat.
🪞 The mind mirror world for the VRChat: powered 🦁Dantalion
A unity asset to support making your VRChat world with commonly UdonSharp scripts!
Raycast laser renderer and point-plotter for VRChat.
UdonSharp prefab for making Unity project's AssetDatabase partially available in VRChat worlds using Udon
Udon script that exposes additional options for mirrors giving the ability to set distance based culling per layer functioning like an adjustable far clip distance.
A toolkit for configuring the depth buffer in VRChat worlds with Udon
Listing and host repository for my VPM packages to be imported via the VRChat Creator Companion app.
Sync Texture2D (VRChat World)
VRChat avatar and world prefab that provides a HUD system for avatars to use!
Network-synced object spawner & controller for VRChat.
A collection of experimental physically interactable controls for vehicles
Tracker prefab for providing tracked transforms on the local player's TrackingData or bones
Add a description, image, and links to the vrchat-worlds topic page so that developers can more easily learn about it.
To associate your repository with the vrchat-worlds topic, visit your repo's landing page and select "manage topics."