A simple Flask app for comparing distances between 2 points using different methods.
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Updated
Nov 27, 2017 - Python
A simple Flask app for comparing distances between 2 points using different methods.
Portal system in Unity3D. Inspired from Brackeys 👉
A non-euclidian ray-tracing game in C++
A Java/lwjgl3 3D Engine
Adversarial Autoencoders with Constant-Curvature Latent Manifolds (2018, https://arxiv.org/abs/1812.04314)
A non-euclidean capable game engine 🎮
The Poincaré disk model of the hyperbolic plane on the HTML canvas 💫
Change Detection in Graph Streams by Learning Graph Embeddings on Constant-Curvature Manifolds (2018, https://arxiv.org/abs/1805.06299)
A barebones 3D engine for working with non-Euclidean geometries.
An interactive demo that renders a non-Euclidean 2D grid
Redirected Walking in VR Spaces - Maximizing physical space by using procedurally generated non-euclidian environments.
Mixed-curvature Variational Autoencoders (ICLR 2020)
Prototype for a fascinating VR tool
A 3D non-Euclidean raycaster based on gluing the insides of cubes
non-euclidean ray tracing engine
Metaverse project in unity
Metaverse project in unity
A a non-Euclidean Asteroid-like game written in a fragment shader(shadertoy)
Code for CVPR-W 2020 paper "Hierarchical Image Classification using Entailment Cone Embeddings" https://arxiv.org/abs/2004.03459
EscherSketch: an experiment in creating tilings of the hyperbolic plane from Euclidean triangles, similar to Escher's Circle Limit series.
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