A VRChat system that will assign a unique object to every player in the world.
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Updated
May 17, 2024 - C#
A VRChat system that will assign a unique object to every player in the world.
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UdonSharp prefab for reading data written into avatar images
VizVid - Brand new original video player frontend for VRChat, aims for flexibility.
Another VRChat Airliner
CyanTrigger is an Udon compiler with focus on in-scene editing. The interface resembles the old SDK2 VRC Trigger interface, but has more functionality. CyanTrigger has full access to all of Udon and can work with UdonGraph and UdonSharp.
Prefab to make players follow moving colliders correctly. Effectively parents players to objects.
Prevents FBT Heaven Moderation System and allows you to use the Admin doors [NO EAC BYPASS NEEDED]
A hologram earth gimmick asset for VRChat SDK3 worlds which shows everyone's timezone, approximate location and their local time.
Multi-purpose user-action/event and function-handling component for VRChat.
A portable menu for VRChat worlds that can be summoned anywhere by users to control various settings
Unity Editor extension for easily exploring all VRCSDK3 UdonBehaviours in your Unity scene
Simple and fancy video player for VRChat with an on-screen interface, and simplified layout.
Dynamicly fit colliders to avatars humanoid armature.
My collection of Unity stuffs, mainly focus on VRChat.
UTC animation sync for VRChat.
Dynamically load meshes from the internet using Udon
Guide to creating avatars/worlds in VRChat
Various sensors for detecting a renderer's visibility state and relaying it to e.g. GameObject's active state, UdonBehaviour variables, etc.
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