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Vadim Macagon edited this page Jul 23, 2015 · 4 revisions
  • All C# script component classes must directly subclass Klawr.UnrealEngine.UKlawrScriptComponent, this can be fixed by improving EngineAppDomainManager.GetComponentTypeInfo().
  • The runtime plugin probably doesn't work in monolithic builds, or packaged builds. For deployment I'd like to embed most/all of the assemblies in the game executable as resources, but there's still much to be done before I can start worrying about all that.
  • Many, many, many more... see current issues.