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All C# script component classes must directly subclass Klawr.UnrealEngine.UKlawrScriptComponent, this can be fixed by improving EngineAppDomainManager.GetComponentTypeInfo().
The runtime plugin probably doesn't work in monolithic builds, or packaged builds. For deployment I'd like to embed most/all of the assemblies in the game executable as resources, but there's still much to be done before I can start worrying about all that.