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Releases: bdunderscore/modular-avatar

1.9.13

12 May 23:45
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What's Changed

  • Modular Avatar Information is now a normal editor window by @bdunderscore in #850
    • You can now check parameter usage by right clicking an object, and selecting Modular Avatar -> Show Modular Avatar Information
    • The window can be docked to keep it visible as you edit your avatar.
  • The Modular Avatar menu is now at the top of the GameObject right-click menu.
    image
  • The NDMF Error Report is renamed to the NDMF Console (as part of NDMF 1.4.1)

Bugfixes

Other changes

  • Various translation updates

主な変更点

  • Modular Avatar Informationを通常のエディターウィンドウに変更
    • パラメーター使用数はオブジェクトを右クリックして、Modular Avatar -> Show Modular Avatar Informationを選択することで表示できます。
    • 表示ウィンドウはドックできるので、常に表示することができます。
  • Modular AvatarのメニューをGameObjectの右クリックメニューの上の方に移動
    image
  • NDMF Error ReportNDMF Consoleに改名

バグ修正など

  • Setup OutfitでNullReferenceExceptionが発生するバグを修正
  • 「Invalidated Job!」メッセージを削除
  • NDMF 1.4.1に更新
    • 修正:アバターアップロード後、__Generatedフォルダーが残ってしまうバグ
    • 修正:特定の状況下、一部PhysBoneのついているボーンがおかしなサイズになるバグを修正
    • 修正:一部、エラーで引用されるオブジェクトが表示されない問題などを修正

その他

  • 翻訳更新

Full Changelog: 1.9.12...1.9.13

1.9.12

22 Apr 04:48
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What's Changed

  • fix: The modular avatar information panel made the editor super slow by @bdunderscore in #834

主な変更点

  • 修正:Modular Avatar Informationの影響で、エディタ全体がかなり重くなる問題を修正 by @bdunderscore in #834

Full Changelog: 1.9.11...1.9.12

1.9.11

22 Apr 00:45
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What's Changed

  • Add support for A-pose/T-pose conversion in Setup Outfit by @bdunderscore in #828
  • Temporarily disable the parameter cost exceeded check (fixes compatibility with e.g. VRCFury "unlimited parameters") by @bdunderscore in #821
  • Add menu option to disable "modular avatar information" display by @bdunderscore in #833
  • fix: Scale Adjusters outside an avatar throw exceptions by @bdunderscore in #822
  • fix: blank error message when blend tree missing on Merge Blend Tree by @bdunderscore in #823
  • fix: self-referencing menus result in stack overflow by @bdunderscore in #827

主な変更点

  • アバターと衣装がAポーズ・Tポーズで異なる場合、Setup Outfitで自動的に合わせる機能を追加
  • パラメーター最大量を超えた場合のMAエラー表示を一時的に外す(VRCFuryのUnlimited Parameters機能との互換性修正) by @bdunderscore in #821
  • Modular Avatar Information表示をオフにできるメニューを追加 by @bdunderscore in #833
  • 修正:アバター外のScale Adjusterが例外を吐くバグ
  • 修正:Merge Blend Treeでblend treeが指定されていない場合、空のエラー文がでるバグ by @bdunderscore in #823
  • 修正:再帰的なExpressions Menuがスタックオーバーフローを起こすバグ by @bdunderscore in #827

Full Changelog: 1.9.10...1.9.11

1.9.10

28 Mar 09:42
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What's Changed

  • fix: auto-rename ("internal") PB parameters are not applied on animators by @bdunderscore in #803

主な変更点

  • 自動リネーム(内部値)PhysBoneパラメーターがアニメーターに適用されないバグを修正 by @bdunderscore in #803

Full Changelog: 1.9.9...1.9.10

1.9.9

27 Mar 11:44
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What's Changed

New features

  • Add a new UI to show parameter usage by @bdunderscore in #773
    • Click on any GameObject in your avatar, and expand the "Modular Avatar Information" pane to see how many parameters this game object is using, and how much you have spare.

Fixes and improvements

  • Fix for Audio Clip References in Animator by @ZenithVal in #780
    • This fixes issues using the new AnimatorPlayAudio state behavior
  • Many translation improvements! Thanks to:
  • fix: FreeSegment "segment not found" errors by @bdunderscore in #800
  • perf: skip rename processing when there are no relevant mappings by @bdunderscore in #799
  • fix: NullRefExceptions in ProxyManager.MapBone by @bdunderscore in #801
  • fix: NullRefExceptions from inspectors by @bdunderscore in #789

主な変更点

  • Add a new UI to show parameter usage by @bdunderscore in #773
    • Click on any GameObject in your avatar, and expand the "Modular Avatar Information" pane to see how many parameters this game object is using, and how much you have spare.

Fixes and improvements

  • アニメーターからのAudio Clip参照に対応 by @ZenithVal in #780
    • 新しく追加された AnimatorPlayAudio に対応する変更です
  • 翻訳がいろいろと改善されています!以下の方々の貢献に感謝!
  • fix: FreeSegmentからの「segment not found」エラーを修正 by @bdunderscore in #800
  • perf: リネームする必要がない場合はリネーム処理を飛ばす by @bdunderscore in #799
  • fix: ProxyManager.MapBoneからのNullRefExceptionを修正 by @bdunderscore in #801
  • fix: インスペクターからのNullRefExceptionを修正 by @bdunderscore in #789

New Contributors

Full Changelog: 1.9.8...1.9.9

1.9.9-rc.3

26 Mar 15:00
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1.9.9-rc.3 Pre-release
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What's Changed

主な変更点

  • FreeSegmentの「segment not found」エラーを修正 by @bdunderscore in #800
  • ProxyManager.MapBoneのNullReferenceExceptionを修正 by @bdunderscore in #801
  • 該当するリネームがない場合、リネーム処理をスキップ(パフォーマンス改善)by @bdunderscore in #799
  • 翻訳を更新
    • 夜嵐蝶Almaさんから中国語繁体字更新、flower_elfさんから中国語簡体字更新、そして이성우 (BELKA)さんから韓国語の翻訳更新をいただきました。ありがとうございます!

Full Changelog: 1.9.9-rc.2...1.9.9-rc.3

1.9.9-rc.2

17 Mar 08:11
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1.9.9-rc.2 Pre-release
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What's Changed (since rc.1)

主な変更点

Full Changelog: 1.9.9-rc.1...1.9.9-rc.2

1.9.9-rc.1

16 Mar 09:19
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1.9.9-rc.1 Pre-release
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What's Changed (since rc.0)

  • fix: Audio Clip references in Animators break the build by @ZenithVal in #780
  • fix: plugins with zero contributed bits are shown in usage UI by @bdunderscore in #777
  • chore: additional debugging to try to track down FreeSegment issues by @bdunderscore in #781
  • Remove unused Chinese Simplified translations and fix something by @flower-elf in #778

主な変更点 (rc.0から)

  • アニメーターにAudio Clipの引用があるとビルドが失敗するバグを修正 by @ZenithVal in #780
  • ビットを使わないプラグインがParameter使用状況UIに表示されないように調整 by @bdunderscore in #777
  • FreeSegmentエラーを調査するためにデバッグログを追加 by @bdunderscore in #781
  • 中国語簡体字翻訳の調整 by @flower-elf in #778

New Contributors

Full Changelog: 1.9.9-rc.0...1.9.9-rc.1

1.9.9-rc.0

14 Mar 12:35
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1.9.9-rc.0 Pre-release
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What's Changed

主な変更点

Full Changelog: 1.9.8...1.9.9-rc.0

1.9.8

14 Mar 06:36
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What's Changed

  • Refactor Chinese Simplified Localization by @flower-elf in #764
  • Various other localization updates
  • fix: try to protect against "Segment not found in FreeSegment" error a bit more by @bdunderscore in #766
  • fix: potential null ref exceptions from scale adjuster by @bdunderscore in #767

主な変更点

New Contributors

Full Changelog: 1.9.7...1.9.8