Releases: bdunderscore/modular-avatar
Releases · bdunderscore/modular-avatar
1.9.13
What's Changed
- Modular Avatar Information is now a normal editor window by @bdunderscore in #850
- You can now check parameter usage by right clicking an object, and selecting
Modular Avatar -> Show Modular Avatar Information
- The window can be docked to keep it visible as you edit your avatar.
- You can now check parameter usage by right clicking an object, and selecting
- The Modular Avatar menu is now at the top of the GameObject right-click menu.
- The
NDMF Error Report
is renamed to theNDMF Console
(as part of NDMF 1.4.1)
Bugfixes
- fix: NullReferenceException in Setup Outfit by @bdunderscore in #846
- fix: remove spammy "Invalidated job!" message by @bdunderscore in #847
- updated to NDMF 1.4.1
- fix: __Generated folder is not removed after uploading avatar by @anatawa12 in bdunderscore/ndmf#235
- fix: an issue where bones with physbones on them could end up the wrong size in specific circumstances by @bdunderscore in bdunderscore/ndmf#231
- Fix issues where the object reference on errors might not be visible (@whiteflare in bdunderscore/ndmf#224, @bdunderscore in bdunderscore/ndmf#237)
Other changes
- Various translation updates
主な変更点
- Modular Avatar Informationを通常のエディターウィンドウに変更
- パラメーター使用数はオブジェクトを右クリックして、
Modular Avatar -> Show Modular Avatar Information
を選択することで表示できます。 - 表示ウィンドウはドックできるので、常に表示することができます。
- パラメーター使用数はオブジェクトを右クリックして、
- Modular AvatarのメニューをGameObjectの右クリックメニューの上の方に移動
NDMF Error Report
をNDMF Console
に改名
バグ修正など
- Setup OutfitでNullReferenceExceptionが発生するバグを修正
- 「Invalidated Job!」メッセージを削除
- NDMF 1.4.1に更新
- 修正:アバターアップロード後、
__Generated
フォルダーが残ってしまうバグ - 修正:特定の状況下、一部PhysBoneのついているボーンがおかしなサイズになるバグを修正
- 修正:一部、エラーで引用されるオブジェクトが表示されない問題などを修正
- 修正:アバターアップロード後、
その他
- 翻訳更新
Full Changelog: 1.9.12...1.9.13
1.9.12
What's Changed
- fix: The modular avatar information panel made the editor super slow by @bdunderscore in #834
主な変更点
- 修正:Modular Avatar Informationの影響で、エディタ全体がかなり重くなる問題を修正 by @bdunderscore in #834
Full Changelog: 1.9.11...1.9.12
1.9.11
What's Changed
- Add support for A-pose/T-pose conversion in Setup Outfit by @bdunderscore in #828
- Temporarily disable the parameter cost exceeded check (fixes compatibility with e.g. VRCFury "unlimited parameters") by @bdunderscore in #821
- Add menu option to disable "modular avatar information" display by @bdunderscore in #833
- fix: Scale Adjusters outside an avatar throw exceptions by @bdunderscore in #822
- fix: blank error message when blend tree missing on Merge Blend Tree by @bdunderscore in #823
- fix: self-referencing menus result in stack overflow by @bdunderscore in #827
主な変更点
- アバターと衣装がAポーズ・Tポーズで異なる場合、Setup Outfitで自動的に合わせる機能を追加
- パラメーター最大量を超えた場合のMAエラー表示を一時的に外す(VRCFuryのUnlimited Parameters機能との互換性修正) by @bdunderscore in #821
- Modular Avatar Information表示をオフにできるメニューを追加 by @bdunderscore in #833
- 修正:アバター外のScale Adjusterが例外を吐くバグ
- 修正:Merge Blend Treeでblend treeが指定されていない場合、空のエラー文がでるバグ by @bdunderscore in #823
- 修正:再帰的なExpressions Menuがスタックオーバーフローを起こすバグ by @bdunderscore in #827
Full Changelog: 1.9.10...1.9.11
1.9.10
What's Changed
- fix: auto-rename ("internal") PB parameters are not applied on animators by @bdunderscore in #803
主な変更点
- 自動リネーム(内部値)PhysBoneパラメーターがアニメーターに適用されないバグを修正 by @bdunderscore in #803
Full Changelog: 1.9.9...1.9.10
1.9.9
What's Changed
New features
- Add a new UI to show parameter usage by @bdunderscore in #773
- Click on any GameObject in your avatar, and expand the "Modular Avatar Information" pane to see how many parameters this game object is using, and how much you have spare.
Fixes and improvements
- Fix for Audio Clip References in Animator by @ZenithVal in #780
- This fixes issues using the new
AnimatorPlayAudio
state behavior
- This fixes issues using the new
- Many translation improvements! Thanks to:
- @flower-elf for their work on Chinese Simplified translations
- @yelandiealma for their work on Chinese Traditional translations
- 이성우 (BELKA) for their work on Korean translations
- fix: FreeSegment "segment not found" errors by @bdunderscore in #800
- perf: skip rename processing when there are no relevant mappings by @bdunderscore in #799
- fix: NullRefExceptions in ProxyManager.MapBone by @bdunderscore in #801
- fix: NullRefExceptions from inspectors by @bdunderscore in #789
主な変更点
- Add a new UI to show parameter usage by @bdunderscore in #773
- Click on any GameObject in your avatar, and expand the "Modular Avatar Information" pane to see how many parameters this game object is using, and how much you have spare.
Fixes and improvements
- アニメーターからのAudio Clip参照に対応 by @ZenithVal in #780
- 新しく追加された
AnimatorPlayAudio
に対応する変更です
- 新しく追加された
- 翻訳がいろいろと改善されています!以下の方々の貢献に感謝!
- @flower-elf さん(中国語簡体字)
- @yelandiealma さん(中国語繁体字)
- 이성우 (BELKA) さん(韓国語)
- fix: FreeSegmentからの「segment not found」エラーを修正 by @bdunderscore in #800
- perf: リネームする必要がない場合はリネーム処理を飛ばす by @bdunderscore in #799
- fix: ProxyManager.MapBoneからのNullRefExceptionを修正 by @bdunderscore in #801
- fix: インスペクターからのNullRefExceptionを修正 by @bdunderscore in #789
New Contributors
- @ZenithVal made their first contribution in #780
Full Changelog: 1.9.8...1.9.9
1.9.9-rc.3
What's Changed
- fix: FreeSegment "segment not found" errors by @bdunderscore in #800
- fix: NRE in ProxyManager.MapBone by @bdunderscore in #801
- perf: skip rename processing when there are no relevant mappings by @bdunderscore in #799
- New Crowdin updates by @nadena-dev-ci in #793
- Thanks to 夜嵐蝶Alma for Traditional Chinese updates, flower_elf for Chinese Simplified updates, and 이성우 (BELKA) for lots of updates to the Korean translations!
主な変更点
- FreeSegmentの「segment not found」エラーを修正 by @bdunderscore in #800
- ProxyManager.MapBoneのNullReferenceExceptionを修正 by @bdunderscore in #801
- 該当するリネームがない場合、リネーム処理をスキップ(パフォーマンス改善)by @bdunderscore in #799
- 翻訳を更新
- 夜嵐蝶Almaさんから中国語繁体字更新、flower_elfさんから中国語簡体字更新、そして이성우 (BELKA)さんから韓国語の翻訳更新をいただきました。ありがとうございます!
Full Changelog: 1.9.9-rc.2...1.9.9-rc.3
1.9.9-rc.2
What's Changed (since rc.1)
- feat: use NDMF parameter info hooks to remap parameters by @bdunderscore in #792
- fix: NullRefExceptions from inspectors by @bdunderscore in #789
- fix: don't use GUID references in asmdef by @bdunderscore in #791
- Translation updates in #776, #787
主な変更点
- NDMFのパラメーターフックでパラメーターをマッピングする by @bdunderscore in #792
- InspectorからのNullRefExceptionを修正 by @bdunderscore in #789
- asmdefでGUID引用を使わない by @bdunderscore in #791
- 翻訳を更新 (#776, #787)
Full Changelog: 1.9.9-rc.1...1.9.9-rc.2
1.9.9-rc.1
What's Changed (since rc.0)
- fix: Audio Clip references in Animators break the build by @ZenithVal in #780
- fix: plugins with zero contributed bits are shown in usage UI by @bdunderscore in #777
- chore: additional debugging to try to track down FreeSegment issues by @bdunderscore in #781
- Remove unused Chinese Simplified translations and fix something by @flower-elf in #778
主な変更点 (rc.0から)
- アニメーターにAudio Clipの引用があるとビルドが失敗するバグを修正 by @ZenithVal in #780
- ビットを使わないプラグインがParameter使用状況UIに表示されないように調整 by @bdunderscore in #777
- FreeSegmentエラーを調査するためにデバッグログを追加 by @bdunderscore in #781
- 中国語簡体字翻訳の調整 by @flower-elf in #778
New Contributors
- @ZenithVal made their first contribution in #780
Full Changelog: 1.9.9-rc.0...1.9.9-rc.1
1.9.9-rc.0
What's Changed
- feat: add UI to show parameter usage by @bdunderscore in #773
主な変更点
- パラメーターの使用量を表示するUIを追加 by @bdunderscore in #773
Full Changelog: 1.9.8...1.9.9-rc.0
1.9.8
What's Changed
- Refactor Chinese Simplified Localization by @flower-elf in #764
- Various other localization updates
- fix: try to protect against "Segment not found in FreeSegment" error a bit more by @bdunderscore in #766
- fix: potential null ref exceptions from scale adjuster by @bdunderscore in #767
主な変更点
- 中国語簡体字を更新 by @flower-elf in #764
- その他翻訳更新
- 「Segment not found in FreeSegment」エラーへの対策 by @bdunderscore in #766
- Scale AdjusterでのNullReferenceExceptionを修正 by @bdunderscore in #767
New Contributors
- @flower-elf made their first contribution in #764
Full Changelog: 1.9.7...1.9.8